Author Archives: alphaeridani
Original Author:Nobiax @ Deviantart
I created this pack to give prominence to open source artist Nobiax. I converted meshes to .ase adding light mapping and collision support. This will help map makers who are not familiar with 3D Modeling packages make full use of his work. These Meshes are offered gratis under Creative Commons License V3
Warning: These are ASE files only! Please visit the authors site to get texture maps. Links are provided below and imaged mapped in the “read me.htm”
I understand it would be easier to create an all in one pack, but I chose to direct interested parties to the authors site – where credit is due. This also reduces the size of this pack which would approximate hundreds of MB if all textures were included.
Pack updated to correct –
Fern v2 mesh flickering issue (thx to Nobiax for providing a fix).
Grass v3 have been scaled and had their origins centered.
Instructions for use:
1. Download texture maps – see preview shot or Read Me.htm for details
2. Import both .ase and texture maps into the editor (conversion to .bmp or .tga may be required). Create corresponding Material with set up of your choice.
3. Under the static mesh editor add the material you created to the mesh under LODinfo >  > Elements  > Material
4. Under “LightMapCoordinateIndex” Change for 0 to 1 and “LightMapResolution” to 32
The content of the pack include:
Download: Nobiax ASE Pack v1.2
Download: Nobiax ASE Pack v2
DM-UOF3-Breaking Through formally DM-UOF3-Skives, now re-released, individually (no longer part of the UOF3-DM-Mappack) with some visual and game play changes, directed at competitive players.
Originally the name Skives is translated as: To avoid work or duty, to shirk. As it turned out, I and my family ended up doing all the work, but I’m back to say that I Broke Through, hence the new name. New and Improved!
As many of the bugs as I could find have been patched in this new release. Competitive players will appreciate all the blocking volumes to smooth out game play.
Download to come shortly…